Quick question - do Callaway fitting centres offer options to set up someone for a long drive competition? The specs for building a club online (for most brands, not just Callaway) seem to be for standard drivers that you would use in a competition round (9-11 degree lofts, basic range of shafts, etc). Wondering how one goes about getting something that's 4-5 degrees, 50inch shaft, XXX-stiff shaft, etc?
I've never entered one, and I'm not even sure if I'd be competitive, but I'd be really interested to give it a go... I hit one 330 yards into a slight breeze on Saturday, and it landed on an upslope, so didn't really roll out as much as it could have... started wondering what that might translate to if I got fully set up with something customised for long drive comps... I suspect I would need to find at least another 60-90 yards to even be competitive. Don't know how much of that 60-90 yards can be found just by having the proper long drive equipment set up?
@Mountain1981 You won't be able to get anything at the fitting center. The only place to get something would be a third party store. I use:
@DAVIDTcad2 is right you can't just use whatever specs you want. It still has to conform to length rules. Which is 48" If you don't have the swing for a XXX flex shaft it won't give you that kind of distance bounce. I hit a X-stiff shaft and my normal driver swing is right around 120 mph on the course. I have spent a lot of time and money getting shafts fitted for my driver, because if you can stay accurate with high swing speed on your driver it is a weapon. I average about 320 total distance with my driver in rounds of play when i'm playing well. I have hit a lot of drives over 360 and a couple over 400 yards with my longest 425. I have two friends that compete in long drive compatitions and I have really had to work on my short game to even compete with them. They both on the regular out drive me by 20 or 30 yards(on the course) It is a lot of fun to go to the compatitions and if there is something local I would say give it a try.
If you do go decided to do it I say good luck and post your results it is always cool to see.
Don't know how much of that 60-90 yards can be found just by having the proper long drive equipment set up?
I tried it for a season and got the gear from Art Sellinger (post above gave you a link). For me personally, going to a max length shaft and down to a 7* LD head I gained ~10mph club speed. Best I could manage with that setup was around 135 club/200 ball speed which was good enough for me to easilly lose
Math in->10mph head speed gain = 31 yards. So to gain 90 yards you need to swing 30mph faster and gear won't do that for you.
p.s. also to get any gain at all you'll need to learn how to hit that super long club and it may involve a complete different swing. A lot of people who just pick up a longer club will actually swing slower plus miss hit it all over the field.
Good luck though! It's sure fun to try those toys out!
@ArasakaThat is super cool you were maxing that head out for smash factor. That is awesome... How come you decided to quit... what were you looking for for launch with that 7 degree and what spin if you don't mind me asking. I'm curious so I can max out my launch. I have been trying to lower my launch to 12 degrees consistantly and like 2100 revs for spin.
17 and 17 was a set that was thrown around a lot: 17 degrees launch and 1700 rpm presuming no wind, so that was always a goal. Those numbers should give you near maximum carry+roll up in the crazy swing speed levels. Hardest part with a 7* or lower head is adjusting to hitting that much up on the ball to get the high launch (hence the 4" tees right?).
I'm currently gaming a Rogue sub-zero 9* and launch numbers are roughly 14* launch, 1800 rpm at around 120 head speed. I just ran your numbers and if you're launching at 12* you actually want a little more spin than 2100 to max out, even then best I'm seeing is only a couple yards gained (302 at 2500 vs 300 at 2100rpm). If you lower the launch angle, you'll need more spin to give it enough float to optimize that distance (e.g. 120mph at 10* you want 2800 rpm, though you'll lose on distance "only" carrying 297). Also for reference, if you do hit 120/17/1700 carry is 309yds. It's almost like the marketing was right, high launch-low spin really is a thing for distance. Absolutely no guarantee's on control here though cause that goes out the window though you only need 1 in the grid...
I'm pulling all these numbers off of TrajectoWare (free download, just google it) which lets you play with the impact and launch numbers pretty easilly. Its a little spreadsheet sort of application that someone threw together years ago that uses the same math calculations that are inside TrackMan. Dunno if it's 100% accurate but it's good enough for me.